[[stage(vertex)]] fn vtx_main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4 { var pos : array, 3> = array, 3>(vec2(0.0, 0.5), vec2(-0.5, -0.5), vec2(0.5, -0.5)); return vec4(pos[VertexIndex], 0.0, 1.0); } [[stage(fragment)]] fn frag_main() -> [[location(0)]] vec4 { return vec4(1.0, 0.0, 0.0, 1.0); }