struct VertexOutputs { int loc0; uint loc1; float loc2; float4 loc3; float4 position; }; struct tint_symbol { int loc0 : TEXCOORD0; uint loc1 : TEXCOORD1; float loc2 : TEXCOORD2; float4 loc3 : TEXCOORD3; float4 position : SV_Position; }; tint_symbol main() { const VertexOutputs tint_symbol_1 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; const tint_symbol tint_symbol_2 = {tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3, tint_symbol_1.position}; return tint_symbol_2; }