SKIP: FAILED #version 310 es precision mediump float; uint tint_pack2x16float(vec2 param_0) { uint2 i = f32tof16(param_0); return i.x | (i.y << 16); } vec4 tint_unpack4x8unorm(uint param_0) { uint j = param_0; uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); return float4(i) / 255.0; } layout(location = 0) out vec4 x_GLF_color_1_1; struct tint_padded_array_element { float el; }; struct buf0 { tint_padded_array_element x_GLF_uniform_float_values[4]; }; struct tint_padded_array_element_1 { int el; }; struct buf1 { tint_padded_array_element_1 x_GLF_uniform_int_values[4]; }; layout(binding = 0) uniform buf0_1 { tint_padded_array_element x_GLF_uniform_float_values[4]; } x_8; layout(binding = 1) uniform buf1_1 { tint_padded_array_element_1 x_GLF_uniform_int_values[4]; } x_10; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { uint a = 0u; vec4 values = vec4(0.0f, 0.0f, 0.0f, 0.0f); vec4 ref = vec4(0.0f, 0.0f, 0.0f, 0.0f); bool x_85 = false; bool x_101 = false; bool x_117 = false; bool x_86_phi = false; bool x_102_phi = false; bool x_118_phi = false; a = tint_pack2x16float(vec2(1.0f, 1.0f)); values = tint_unpack4x8unorm(a); float x_41 = x_8.x_GLF_uniform_float_values[3].el; float x_43 = x_8.x_GLF_uniform_float_values[1].el; float x_45 = x_8.x_GLF_uniform_float_values[0].el; float x_48 = x_8.x_GLF_uniform_float_values[3].el; float x_50 = x_8.x_GLF_uniform_float_values[0].el; float x_53 = x_8.x_GLF_uniform_float_values[1].el; float x_55 = x_8.x_GLF_uniform_float_values[0].el; ref = vec4(x_41, (x_43 / x_45), (x_48 / x_50), (x_53 / x_55)); int x_59 = x_10.x_GLF_uniform_int_values[0].el; float x_61 = values[x_59]; int x_63 = x_10.x_GLF_uniform_int_values[0].el; float x_65 = ref[x_63]; float x_69 = x_8.x_GLF_uniform_float_values[2].el; bool x_70 = (abs((x_61 - x_65)) < x_69); x_86_phi = x_70; if (x_70) { int x_74 = x_10.x_GLF_uniform_int_values[1].el; float x_76 = values[x_74]; int x_78 = x_10.x_GLF_uniform_int_values[1].el; float x_80 = ref[x_78]; float x_84 = x_8.x_GLF_uniform_float_values[2].el; x_85 = (abs((x_76 - x_80)) < x_84); x_86_phi = x_85; } bool x_86 = x_86_phi; x_102_phi = x_86; if (x_86) { int x_90 = x_10.x_GLF_uniform_int_values[3].el; float x_92 = values[x_90]; int x_94 = x_10.x_GLF_uniform_int_values[3].el; float x_96 = ref[x_94]; float x_100 = x_8.x_GLF_uniform_float_values[2].el; x_101 = (abs((x_92 - x_96)) < x_100); x_102_phi = x_101; } bool x_102 = x_102_phi; x_118_phi = x_102; if (x_102) { int x_106 = x_10.x_GLF_uniform_int_values[2].el; float x_108 = values[x_106]; int x_110 = x_10.x_GLF_uniform_int_values[2].el; float x_112 = ref[x_110]; float x_116 = x_8.x_GLF_uniform_float_values[2].el; x_117 = (abs((x_108 - x_112)) < x_116); x_118_phi = x_117; } if (x_118_phi) { int x_123 = x_10.x_GLF_uniform_int_values[1].el; int x_126 = x_10.x_GLF_uniform_int_values[0].el; int x_129 = x_10.x_GLF_uniform_int_values[0].el; int x_132 = x_10.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(float(x_123), float(x_126), float(x_129), float(x_132)); } else { int x_136 = x_10.x_GLF_uniform_int_values[0].el; float x_137 = float(x_136); x_GLF_color = vec4(x_137, x_137, x_137, x_137); } return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol() { main_1(); main_out tint_symbol_1 = main_out(x_GLF_color); return tint_symbol_1; } void main() { main_out inner_result = tint_symbol(); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; } Error parsing GLSL shader: ERROR: 0:5: 'uint2' : undeclared identifier ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated.