// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include "utils/DawnHelpers.h" class ObjectCachingTest : public DawnTest {}; // Test that BindGroupLayouts are correctly deduplicated. TEST_P(ObjectCachingTest, BindGroupLayoutDeduplication) { dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout( device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}}); dawn::BindGroupLayout sameBgl = utils::MakeBindGroupLayout( device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}}); dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( device, {{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}}); EXPECT_NE(bgl.Get(), otherBgl.Get()); EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire()); } // Test that an error object doesn't try to uncache itself TEST_P(ObjectCachingTest, ErrorObjectDoesntUncache) { ASSERT_DEVICE_ERROR( dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout( device, {{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}, {0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}})); } // Test that PipelineLayouts are correctly deduplicated. TEST_P(ObjectCachingTest, PipelineLayoutDeduplication) { dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout( device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}}); dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( device, {{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}}); dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl); dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl); dawn::PipelineLayout otherPl1 = utils::MakeBasicPipelineLayout(device, nullptr); dawn::PipelineLayout otherPl2 = utils::MakeBasicPipelineLayout(device, &otherBgl); EXPECT_NE(pl.Get(), otherPl1.Get()); EXPECT_NE(pl.Get(), otherPl2.Get()); EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire()); } // Test that ShaderModules are correctly deduplicated. TEST_P(ObjectCachingTest, ShaderModuleDeduplication) { dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"( #version 450 layout(location = 0) out vec4 fragColor; void main() { fragColor = vec4(0.0, 1.0, 0.0, 1.0); })"); dawn::ShaderModule sameModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"( #version 450 layout(location = 0) out vec4 fragColor; void main() { fragColor = vec4(0.0, 1.0, 0.0, 1.0); })"); dawn::ShaderModule otherModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"( #version 450 layout(location = 0) out vec4 fragColor; void main() { fragColor = vec4(0.0); })"); EXPECT_NE(module.Get(), otherModule.Get()); EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire()); } // Test that ComputePipeline are correctly deduplicated wrt. their ShaderModule TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) { dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Compute, R"( #version 450 void main() { int i = 0; })"); dawn::ShaderModule sameModule = utils::CreateShaderModule(device, dawn::ShaderStage::Compute, R"( #version 450 void main() { int i = 0; })"); dawn::ShaderModule otherModule = utils::CreateShaderModule(device, dawn::ShaderStage::Compute, R"( #version 450 void main() { })"); EXPECT_NE(module.Get(), otherModule.Get()); EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire()); dawn::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, nullptr); dawn::PipelineStageDescriptor stageDesc; stageDesc.entryPoint = "main"; stageDesc.module = module; dawn::ComputePipelineDescriptor desc; desc.computeStage = &stageDesc; desc.layout = layout; dawn::ComputePipeline pipeline = device.CreateComputePipeline(&desc); stageDesc.module = sameModule; dawn::ComputePipeline samePipeline = device.CreateComputePipeline(&desc); stageDesc.module = otherModule; dawn::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc); EXPECT_NE(pipeline.Get(), otherPipeline.Get()); EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire()); } // Test that ComputePipeline are correctly deduplicated wrt. their layout TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) { dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout( device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}}); dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout( device, {{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}}); dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl); dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl); dawn::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr); EXPECT_NE(pl.Get(), otherPl.Get()); EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire()); dawn::PipelineStageDescriptor stageDesc; stageDesc.entryPoint = "main"; stageDesc.module = utils::CreateShaderModule(device, dawn::ShaderStage::Compute, R"( #version 450 void main() { int i = 0; })"); dawn::ComputePipelineDescriptor desc; desc.computeStage = &stageDesc; desc.layout = pl; dawn::ComputePipeline pipeline = device.CreateComputePipeline(&desc); desc.layout = samePl; dawn::ComputePipeline samePipeline = device.CreateComputePipeline(&desc); desc.layout = otherPl; dawn::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc); EXPECT_NE(pipeline.Get(), otherPipeline.Get()); EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire()); } DAWN_INSTANTIATE_TEST(ObjectCachingTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);