#version 310 es precision highp float; layout(location = 0) in float none_1; layout(location = 1) flat in float tint_symbol_1_1; layout(location = 2) in float perspective_center_1; layout(location = 3) centroid in float perspective_centroid_1; layout(location = 4) in float perspective_sample_1; layout(location = 5) in float linear_center_1; layout(location = 6) centroid in float linear_centroid_1; layout(location = 7) in float linear_sample_1; void tint_symbol(float none, float tint_symbol_1, float perspective_center, float perspective_centroid, float perspective_sample, float linear_center, float linear_centroid, float linear_sample) { } void main() { tint_symbol(none_1, tint_symbol_1_1, perspective_center_1, perspective_centroid_1, perspective_sample_1, linear_center_1, linear_centroid_1, linear_sample_1); return; }