#include <metal_stdlib>

using namespace metal;

struct modf_result_vec2 {
  float2 fract;
  float2 whole;
};
modf_result_vec2 tint_modf(float2 param_0) {
  float2 whole;
  float2 fract = modf(param_0, whole);
  return {fract, whole};
}

void modf_f5f20d() {
  modf_result_vec2 res = tint_modf(float2());
}

struct tint_symbol {
  float4 value [[position]];
};

float4 vertex_main_inner() {
  modf_f5f20d();
  return float4();
}

vertex tint_symbol vertex_main() {
  float4 const inner_result = vertex_main_inner();
  tint_symbol wrapper_result = {};
  wrapper_result.value = inner_result;
  return wrapper_result;
}

fragment void fragment_main() {
  modf_f5f20d();
  return;
}

kernel void compute_main() {
  modf_f5f20d();
  return;
}