@group(1) @binding(0) var arg_0 : texture_storage_1d<rgba16uint, write>; fn textureStore_2eb2a4() { textureStore(arg_0, 1, vec4<u32>()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4<f32> { textureStore_2eb2a4(); return vec4<f32>(); } @stage(fragment) fn fragment_main() { textureStore_2eb2a4(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureStore_2eb2a4(); }