// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/opengl/SamplerGL.h" #include "common/Assert.h" #include "dawn_native/opengl/DeviceGL.h" #include "dawn_native/opengl/UtilsGL.h" namespace dawn_native { namespace opengl { namespace { GLenum MagFilterMode(wgpu::FilterMode filter) { switch (filter) { case wgpu::FilterMode::Nearest: return GL_NEAREST; case wgpu::FilterMode::Linear: return GL_LINEAR; } } GLenum MinFilterMode(wgpu::FilterMode minFilter, wgpu::FilterMode mipMapFilter) { switch (minFilter) { case wgpu::FilterMode::Nearest: switch (mipMapFilter) { case wgpu::FilterMode::Nearest: return GL_NEAREST_MIPMAP_NEAREST; case wgpu::FilterMode::Linear: return GL_NEAREST_MIPMAP_LINEAR; } case wgpu::FilterMode::Linear: switch (mipMapFilter) { case wgpu::FilterMode::Nearest: return GL_LINEAR_MIPMAP_NEAREST; case wgpu::FilterMode::Linear: return GL_LINEAR_MIPMAP_LINEAR; } } } GLenum WrapMode(wgpu::AddressMode mode) { switch (mode) { case wgpu::AddressMode::Repeat: return GL_REPEAT; case wgpu::AddressMode::MirrorRepeat: return GL_MIRRORED_REPEAT; case wgpu::AddressMode::ClampToEdge: return GL_CLAMP_TO_EDGE; } } } // namespace Sampler::Sampler(Device* device, const SamplerDescriptor* descriptor) : SamplerBase(device, descriptor) { const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; gl.GenSamplers(1, &mFilteringHandle); SetupGLSampler(mFilteringHandle, descriptor, false); gl.GenSamplers(1, &mNonFilteringHandle); SetupGLSampler(mNonFilteringHandle, descriptor, true); } Sampler::~Sampler() { const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; gl.DeleteSamplers(1, &mFilteringHandle); gl.DeleteSamplers(1, &mNonFilteringHandle); } void Sampler::SetupGLSampler(GLuint sampler, const SamplerDescriptor* descriptor, bool forceNearest) { Device* device = ToBackend(GetDevice()); const OpenGLFunctions& gl = device->gl; if (forceNearest) { gl.SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl.SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); } else { gl.SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, MagFilterMode(descriptor->magFilter)); gl.SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, MinFilterMode(descriptor->minFilter, descriptor->mipmapFilter)); } gl.SamplerParameteri(sampler, GL_TEXTURE_WRAP_R, WrapMode(descriptor->addressModeW)); gl.SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, WrapMode(descriptor->addressModeU)); gl.SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, WrapMode(descriptor->addressModeV)); gl.SamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, descriptor->lodMinClamp); gl.SamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, descriptor->lodMaxClamp); if (descriptor->compare != wgpu::CompareFunction::Undefined) { gl.SamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); gl.SamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, ToOpenGLCompareFunction(descriptor->compare)); } if (gl.IsAtLeastGL(4, 6) || gl.IsGLExtensionSupported("GL_EXT_texture_filter_anisotropic")) { gl.SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY, GetMaxAnisotropy()); } } GLuint Sampler::GetFilteringHandle() const { return mFilteringHandle; } GLuint Sampler::GetNonFilteringHandle() const { return mNonFilteringHandle; } }} // namespace dawn_native::opengl