// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/opengl/BufferGL.h" #include "dawn_native/opengl/DeviceGL.h" namespace dawn_native { namespace opengl { // Buffer Buffer::Buffer(Device* device, const BufferDescriptor* descriptor) : BufferBase(device, descriptor) { glGenBuffers(1, &mBuffer); glBindBuffer(GL_ARRAY_BUFFER, mBuffer); glBufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW); } Buffer::~Buffer() { DestroyInternal(); } GLuint Buffer::GetHandle() const { return mBuffer; } MaybeError Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint8_t* data) { glBindBuffer(GL_ARRAY_BUFFER, mBuffer); glBufferSubData(GL_ARRAY_BUFFER, start, count, data); return {}; } void Buffer::MapReadAsyncImpl(uint32_t serial) { // TODO(cwallez@chromium.org): this does GPU->CPU synchronization, we could require a high // version of OpenGL that would let us map the buffer unsynchronized. glBindBuffer(GL_ARRAY_BUFFER, mBuffer); void* data = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); CallMapReadCallback(serial, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, data, GetSize()); } void Buffer::MapWriteAsyncImpl(uint32_t serial) { // TODO(cwallez@chromium.org): this does GPU->CPU synchronization, we could require a high // version of OpenGL that would let us map the buffer unsynchronized. glBindBuffer(GL_ARRAY_BUFFER, mBuffer); void* data = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); CallMapWriteCallback(serial, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, data, GetSize()); } void Buffer::UnmapImpl() { glBindBuffer(GL_ARRAY_BUFFER, mBuffer); glUnmapBuffer(GL_ARRAY_BUFFER); } void Buffer::DestroyImpl() { glDeleteBuffers(1, &mBuffer); mBuffer = 0; } }} // namespace dawn_native::opengl