fn countOneBits_fd88b2() { var res : i32 = countOneBits(1i); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : i32; @vertex fn vertex_main() -> @builtin(position) vec4 { countOneBits_fd88b2(); return vec4(); } @fragment fn fragment_main() { countOneBits_fd88b2(); } @compute @workgroup_size(1) fn compute_main() { countOneBits_fd88b2(); }