fn dot_ef6b1d() { var res : i32 = dot(vec4(1i), vec4(1i)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : i32; @vertex fn vertex_main() -> @builtin(position) vec4 { dot_ef6b1d(); return vec4(); } @fragment fn fragment_main() { dot_ef6b1d(); } @compute @workgroup_size(1) fn compute_main() { dot_ef6b1d(); }