#version 310 es precision highp float; layout(binding = 0, std430) buffer prevent_dce_block_ssbo { float inner; } prevent_dce; void dpdxFine_f401a2() { float res = dFdx(1.0f); prevent_dce.inner = res; } void fragment_main() { dpdxFine_f401a2(); } void main() { fragment_main(); return; }