#include using namespace metal; void dpdxFine_f92fb6(device packed_float3* const tint_symbol) { float3 res = dfdx(float3(1.0f)); *(tint_symbol) = packed_float3(res); } fragment void fragment_main(device packed_float3* tint_symbol_1 [[buffer(0)]]) { dpdxFine_f92fb6(tint_symbol_1); return; }