fn insertBits_428b0b() { var res : vec3 = insertBits(vec3(1i), vec3(1i), 1u, 1u); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { insertBits_428b0b(); return vec4(); } @fragment fn fragment_main() { insertBits_428b0b(); } @compute @workgroup_size(1) fn compute_main() { insertBits_428b0b(); }