fn insertBits_51ede1() { var res : vec4 = insertBits(vec4(1u), vec4(1u), 1u, 1u); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { insertBits_51ede1(); return vec4(); } @fragment fn fragment_main() { insertBits_51ede1(); } @compute @workgroup_size(1) fn compute_main() { insertBits_51ede1(); }