fn insertBits_65468b() { var res : i32 = insertBits(1i, 1i, 1u, 1u); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : i32; @vertex fn vertex_main() -> @builtin(position) vec4 { insertBits_65468b(); return vec4(); } @fragment fn fragment_main() { insertBits_65468b(); } @compute @workgroup_size(1) fn compute_main() { insertBits_65468b(); }