fn mix_c37ede() { var res : vec4 = mix(vec4(1.0f), vec4(1.0f), vec4(1.0f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { mix_c37ede(); return vec4(); } @fragment fn fragment_main() { mix_c37ede(); } @compute @workgroup_size(1) fn compute_main() { mix_c37ede(); }