fn pack2x16float_0e97b3() { var res : u32 = pack2x16float(vec2(1.0f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : u32; @vertex fn vertex_main() -> @builtin(position) vec4 { pack2x16float_0e97b3(); return vec4(); } @fragment fn fragment_main() { pack2x16float_0e97b3(); } @compute @workgroup_size(1) fn compute_main() { pack2x16float_0e97b3(); }