enable f16; fn pow_4f33b2() { var res : vec4 = pow(vec4(1.0h), vec4(1.0h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { pow_4f33b2(); return vec4(); } @fragment fn fragment_main() { pow_4f33b2(); } @compute @workgroup_size(1) fn compute_main() { pow_4f33b2(); }