fn sin_01f241() { var res : vec3 = sin(vec3(1.57079637050628662109f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { sin_01f241(); return vec4(); } @fragment fn fragment_main() { sin_01f241(); } @compute @workgroup_size(1) fn compute_main() { sin_01f241(); }