fn smoothstep_aad1db() { var res : vec3 = smoothstep(vec3(2.0f), vec3(4.0f), vec3(3.0f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_aad1db(); return vec4(); } @fragment fn fragment_main() { smoothstep_aad1db(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_aad1db(); }