enable f16; fn sqrt_d9ab4d() { var res : vec2 = sqrt(vec2(1.0h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { sqrt_d9ab4d(); return vec4(); } @fragment fn fragment_main() { sqrt_d9ab4d(); } @compute @workgroup_size(1) fn compute_main() { sqrt_d9ab4d(); }