@group(1) @binding(0) var arg_0 : texture_depth_cube_array; @group(1) @binding(1) var arg_1 : sampler_comparison; fn textureGatherCompare_60d2d1() { var res : vec4 = textureGatherCompare(arg_0, arg_1, vec3(1.0f), 1i, 1.0f); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { textureGatherCompare_60d2d1(); return vec4(); } @fragment fn fragment_main() { textureGatherCompare_60d2d1(); } @compute @workgroup_size(1) fn compute_main() { textureGatherCompare_60d2d1(); }