@group(1) @binding(0) var arg_0 : texture_cube_array; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleBias_eed7c4() { var res : vec4 = textureSampleBias(arg_0, arg_1, vec3(1.0f), 1i, 1.0f); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @fragment fn fragment_main() { textureSampleBias_eed7c4(); }