#include using namespace metal; void textureSampleCompare_63fb83(depthcube tint_symbol, sampler tint_symbol_1, device float* const tint_symbol_2) { float res = tint_symbol.sample_compare(tint_symbol_1, float3(1.0f), 1.0f); *(tint_symbol_2) = res; } fragment void fragment_main(depthcube tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float* tint_symbol_5 [[buffer(0)]]) { textureSampleCompare_63fb83(tint_symbol_3, tint_symbol_4, tint_symbol_5); return; }