TextureCubeArray arg_0 : register(t0, space1); SamplerComparisonState arg_1 : register(s1, space1); RWByteAddressBuffer prevent_dce : register(u0, space2); void textureSampleCompare_a3ca7e() { float res = arg_0.SampleCmp(arg_1, float4((1.0f).xxx, float(1)), 1.0f); prevent_dce.Store(0u, asuint(res)); } void fragment_main() { textureSampleCompare_a3ca7e(); return; }