@group(1) @binding(0) var arg_0 : texture_storage_3d; fn textureStore_1efc36() { textureStore(arg_0, vec3(1u), vec4(1u)); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_1efc36(); return vec4(); } @fragment fn fragment_main() { textureStore_1efc36(); } @compute @workgroup_size(1) fn compute_main() { textureStore_1efc36(); }