@group(1) @binding(0) var arg_0 : texture_storage_3d; fn textureStore_d2b565() { textureStore(arg_0, vec3(1u), vec4(1u)); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_d2b565(); return vec4(); } @fragment fn fragment_main() { textureStore_d2b565(); } @compute @workgroup_size(1) fn compute_main() { textureStore_d2b565(); }