#include using namespace metal; float tint_workgroupUniformLoad(threadgroup float* const p) { threadgroup_barrier(mem_flags::mem_threadgroup); float const result = *(p); threadgroup_barrier(mem_flags::mem_threadgroup); return result; } void workgroupUniformLoad_7a857c(threadgroup float* const tint_symbol, device float* const tint_symbol_1) { float res = tint_workgroupUniformLoad(tint_symbol); *(tint_symbol_1) = res; } void compute_main_inner(uint local_invocation_index, threadgroup float* const tint_symbol_2, device float* const tint_symbol_3) { { *(tint_symbol_2) = 0.0f; } threadgroup_barrier(mem_flags::mem_threadgroup); workgroupUniformLoad_7a857c(tint_symbol_2, tint_symbol_3); } kernel void compute_main(device float* tint_symbol_5 [[buffer(0)]], uint local_invocation_index [[thread_index_in_threadgroup]]) { threadgroup float tint_symbol_4; compute_main_inner(local_invocation_index, &(tint_symbol_4), tint_symbol_5); return; }