fn mix_42d11d() { const arg_0 = vec2(1.0); const arg_1 = vec2(1.0); const arg_2 = 1.0; var res = mix(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { mix_42d11d(); return vec4(); } @fragment fn fragment_main() { mix_42d11d(); } @compute @workgroup_size(1) fn compute_main() { mix_42d11d(); }