SKIP: FAILED Texture3D arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); RWByteAddressBuffer prevent_dce : register(u0, space2); void textureSampleBias_594824() { float3 arg_2 = (1.0f).xxx; float arg_3 = 1.0f; float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3, (1).xxx); prevent_dce.Store4(0u, asuint(res)); } void fragment_main() { textureSampleBias_594824(); return; } DXC validation failure: warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments. error: validation errors error: Module bitcode is invalid. error: Call parameter type does not match function signature! i64 1 i32 %4 = call %dx.types.ResRet.f32 @dx.op.sampleBias.f32(i32 61, %dx.types.Handle %2, %dx.types.Handle %3, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float undef, i64 1, i64 1, i64 1, float 1.000000e+00, float undef) Validation failed.