// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "backend/d3d12/SamplerD3D12.h" #include "backend/d3d12/DeviceD3D12.h" namespace backend { namespace d3d12 { namespace { D3D12_TEXTURE_ADDRESS_MODE AddressMode(nxt::AddressMode mode) { switch (mode) { case nxt::AddressMode::Repeat: return D3D12_TEXTURE_ADDRESS_MODE_WRAP; case nxt::AddressMode::MirroredRepeat: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR; case nxt::AddressMode::ClampToEdge: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP; default: UNREACHABLE(); } } } // namespace Sampler::Sampler(Device* device, const nxt::SamplerDescriptor* descriptor) : SamplerBase(device, descriptor) { // https://msdn.microsoft.com/en-us/library/windows/desktop/dn770367(v=vs.85).aspx // hex value, decimal value, min linear, mag linear, mip linear // D3D12_FILTER_MIN_MAG_MIP_POINT = 0 0 0 0 0 // D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1 1 0 0 1 // D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4 4 0 1 0 // D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5 5 0 1 1 // D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10 16 1 0 0 // D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11 17 1 0 1 // D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14 20 1 1 0 // D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15 21 1 1 1 // if mip mode is linear, add 1 // if mag mode is linear, add 4 // if min mode is linear, add 16 uint8_t mode = 0; switch (descriptor->minFilter) { case nxt::FilterMode::Nearest: break; case nxt::FilterMode::Linear: mode += 16; break; } switch (descriptor->magFilter) { case nxt::FilterMode::Nearest: break; case nxt::FilterMode::Linear: mode += 4; break; } switch (descriptor->mipmapFilter) { case nxt::FilterMode::Nearest: break; case nxt::FilterMode::Linear: mode += 1; break; } mSamplerDesc.Filter = static_cast(mode); mSamplerDesc.AddressU = AddressMode(descriptor->addressModeU); mSamplerDesc.AddressV = AddressMode(descriptor->addressModeV); mSamplerDesc.AddressW = AddressMode(descriptor->addressModeW); mSamplerDesc.MipLODBias = 0.f; mSamplerDesc.MaxAnisotropy = 1; mSamplerDesc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS; mSamplerDesc.BorderColor[0] = mSamplerDesc.BorderColor[1] = mSamplerDesc.BorderColor[2] = mSamplerDesc.BorderColor[3] = 0; mSamplerDesc.MinLOD = 0; mSamplerDesc.MaxLOD = D3D12_FLOAT32_MAX; } const D3D12_SAMPLER_DESC& Sampler::GetSamplerDescriptor() const { return mSamplerDesc; } }} // namespace backend::d3d12