// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_OPENGL_BINDGROUPLAYOUTGL_H_ #define DAWNNATIVE_OPENGL_BINDGROUPLAYOUTGL_H_ #include "common/SlabAllocator.h" #include "dawn_native/BindGroupLayout.h" namespace dawn_native { namespace opengl { class BindGroup; class Device; class BindGroupLayout : public BindGroupLayoutBase { public: BindGroupLayout(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor); BindGroup* AllocateBindGroup(Device* device, const BindGroupDescriptor* descriptor); void DeallocateBindGroup(BindGroup* bindGroup); private: SlabAllocator mBindGroupAllocator; }; }} // namespace dawn_native::opengl #endif // DAWNNATIVE_OPENGL_BINDGROUPLAYOUTGL_H_