struct strided_arr { @size(16) el : f32, } alias Arr = array<strided_arr, 4u>; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } alias Arr_1 = array<strided_arr_1, 2u>; struct buf1 { x_GLF_uniform_int_values : Arr_1, } var<private> gl_FragCoord : vec4<f32>; @group(0) @binding(0) var<uniform> x_7 : buf0; var<private> x_GLF_color : vec4<f32>; @group(0) @binding(1) var<uniform> x_10 : buf1; fn main_1() { var a : i32; var b : f32; let x_39 : f32 = gl_FragCoord.y; let x_41 : f32 = x_7.x_GLF_uniform_float_values[0].el; a = select(2, 0, (x_39 >= x_41)); let x_45 : f32 = x_7.x_GLF_uniform_float_values[1].el; let x_47 : f32 = x_7.x_GLF_uniform_float_values[2].el; let x_49 : f32 = x_7.x_GLF_uniform_float_values[3].el; let x_51 : i32 = a; b = vec3<f32>(x_45, x_47, x_49)[x_51]; let x_53 : f32 = b; let x_55 : f32 = x_7.x_GLF_uniform_float_values[1].el; if ((x_53 == x_55)) { let x_61 : i32 = x_10.x_GLF_uniform_int_values[0].el; let x_64 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_67 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_70 : i32 = x_10.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4<f32>(f32(x_61), f32(x_64), f32(x_67), f32(x_70)); } else { let x_74 : i32 = x_10.x_GLF_uniform_int_values[0].el; let x_75 : f32 = f32(x_74); x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }