@group(1) @binding(0) var arg_0 : texture_depth_cube_array; fn textureDimensions_bd94c8() { var res : vec2 = textureDimensions(arg_0, 1u); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureDimensions_bd94c8(); return vec4(); } @fragment fn fragment_main() { textureDimensions_bd94c8(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_bd94c8(); }