#version 310 es vec4 tint_degrees(vec4 param_0) { return param_0 * 57.295779513082323f; } vec3 tint_degrees_1(vec3 param_0) { return param_0 * 57.295779513082323f; } vec2 tint_degrees_2(vec2 param_0) { return param_0 * 57.295779513082323f; } float tint_degrees_3(float param_0) { return param_0 * 57.295779513082323f; } void tint_symbol() { vec4 va = vec4(0.0f); vec4 a = tint_degrees(va); vec4 vb = vec4(1.0f); vec4 b = tint_degrees(vb); vec4 vc = vec4(1.0f, 2.0f, 3.0f, 4.0f); vec4 c = tint_degrees(vc); vec3 vd = vec3(0.0f); vec3 d = tint_degrees_1(vd); vec3 ve = vec3(1.0f); vec3 e = tint_degrees_1(ve); vec3 vf = vec3(1.0f, 2.0f, 3.0f); vec3 f = tint_degrees_1(vf); vec2 vg = vec2(0.0f); vec2 g = tint_degrees_2(vg); vec2 vh = vec2(1.0f); vec2 h = tint_degrees_2(vh); vec2 vi = vec2(1.0f, 2.0f); vec2 i = tint_degrees_2(vi); float vj = 1.0f; float j = tint_degrees_3(vj); float vk = 2.0f; float k = tint_degrees_3(vk); float vl = 3.0f; float l = tint_degrees_3(vl); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }