fn cos_c3b486() { var arg_0 = vec2(1.0f); var res : vec2 = cos(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { cos_c3b486(); return vec4(); } @fragment fn fragment_main() { cos_c3b486(); } @compute @workgroup_size(1) fn compute_main() { cos_c3b486(); }