fn determinant_a0a87c() { var arg_0 = mat4x4(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); var res : f32 = determinant(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { determinant_a0a87c(); return vec4(); } @fragment fn fragment_main() { determinant_a0a87c(); } @compute @workgroup_size(1) fn compute_main() { determinant_a0a87c(); }