// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "VideoViewsTests.h" #include "utils/ComboRenderPipelineDescriptor.h" #include "utils/WGPUHelpers.h" VideoViewsTestBackend::PlatformTexture::PlatformTexture(wgpu::Texture&& texture) : wgpuTexture(texture) { } VideoViewsTestBackend::PlatformTexture::~PlatformTexture() = default; VideoViewsTestBackend::~VideoViewsTestBackend() = default; constexpr std::array VideoViewsTests::kYellowYUVColor; constexpr std::array VideoViewsTests::kWhiteYUVColor; constexpr std::array VideoViewsTests::kBlueYUVColor; constexpr std::array VideoViewsTests::kRedYUVColor; void VideoViewsTests::SetUp() { DawnTest::SetUp(); DAWN_TEST_UNSUPPORTED_IF(UsesWire()); DAWN_TEST_UNSUPPORTED_IF(!IsMultiPlanarFormatsSupported()); mBackend = VideoViewsTestBackend::Create(); mBackend->OnSetUp(device.Get()); } void VideoViewsTests::TearDown() { if (!UsesWire() && IsMultiPlanarFormatsSupported()) { mBackend->OnTearDown(); } DawnTest::TearDown(); } std::vector VideoViewsTests::GetRequiredFeatures() { std::vector requiredFeatures = {}; mIsMultiPlanarFormatsSupported = SupportsFeatures({wgpu::FeatureName::DawnMultiPlanarFormats}); if (mIsMultiPlanarFormatsSupported) { requiredFeatures.push_back(wgpu::FeatureName::DawnMultiPlanarFormats); } requiredFeatures.push_back(wgpu::FeatureName::DawnInternalUsages); return requiredFeatures; } bool VideoViewsTests::IsMultiPlanarFormatsSupported() const { return mIsMultiPlanarFormatsSupported; } // Returns a pre-prepared multi-planar formatted texture // The encoded texture data represents a 4x4 converted image. When |isCheckerboard| is true, // the top left is a 2x2 yellow block, bottom right is a 2x2 red block, top right is a 2x2 // blue block, and bottom left is a 2x2 white block. When |isCheckerboard| is false, the // image is converted from a solid yellow 4x4 block. // static std::vector VideoViewsTests::GetTestTextureData(wgpu::TextureFormat format, bool isCheckerboard) { constexpr uint8_t Yy = kYellowYUVColor[kYUVLumaPlaneIndex].r; constexpr uint8_t Yu = kYellowYUVColor[kYUVChromaPlaneIndex].r; constexpr uint8_t Yv = kYellowYUVColor[kYUVChromaPlaneIndex].g; switch (format) { // The first 16 bytes is the luma plane (Y), followed by the chroma plane (UV) which // is half the number of bytes (subsampled by 2) but same bytes per line as luma // plane. case wgpu::TextureFormat::R8BG8Biplanar420Unorm: if (isCheckerboard) { constexpr uint8_t Wy = kWhiteYUVColor[kYUVLumaPlaneIndex].r; constexpr uint8_t Wu = kWhiteYUVColor[kYUVChromaPlaneIndex].r; constexpr uint8_t Wv = kWhiteYUVColor[kYUVChromaPlaneIndex].g; constexpr uint8_t Ry = kRedYUVColor[kYUVLumaPlaneIndex].r; constexpr uint8_t Ru = kRedYUVColor[kYUVChromaPlaneIndex].r; constexpr uint8_t Rv = kRedYUVColor[kYUVChromaPlaneIndex].g; constexpr uint8_t By = kBlueYUVColor[kYUVLumaPlaneIndex].r; constexpr uint8_t Bu = kBlueYUVColor[kYUVChromaPlaneIndex].r; constexpr uint8_t Bv = kBlueYUVColor[kYUVChromaPlaneIndex].g; // clang-format off return { Wy, Wy, Ry, Ry, // plane 0, start + 0 Wy, Wy, Ry, Ry, Yy, Yy, By, By, Yy, Yy, By, By, Wu, Wv, Ru, Rv, // plane 1, start + 16 Yu, Yv, Bu, Bv, }; // clang-format on } else { // clang-format off return { Yy, Yy, Yy, Yy, // plane 0, start + 0 Yy, Yy, Yy, Yy, Yy, Yy, Yy, Yy, Yy, Yy, Yy, Yy, Yu, Yv, Yu, Yv, // plane 1, start + 16 Yu, Yv, Yu, Yv, }; // clang-format on } default: UNREACHABLE(); return {}; } } // Vertex shader used to render a sampled texture into a quad. wgpu::ShaderModule VideoViewsTests::GetTestVertexShaderModule() const { return utils::CreateShaderModule(device, R"( struct VertexOut { [[location(0)]] texCoord : vec2 ; [[builtin(position)]] position : vec4; }; [[stage(vertex)]] fn main([[builtin(vertex_index)]] VertexIndex : u32) -> VertexOut { var pos = array, 6>( vec2(-1.0, 1.0), vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, -1.0), vec2(1.0, 1.0) ); var output : VertexOut; output.position = vec4(pos[VertexIndex], 0.0, 1.0); output.texCoord = vec2(output.position.xy * 0.5) + vec2(0.5, 0.5); return output; })"); } // Samples the luminance (Y) plane from an imported NV12 texture into a single channel of an RGBA // output attachment and checks for the expected pixel value in the rendered quad. TEST_P(VideoViewsTests, NV12SampleYtoR) { std::unique_ptr platformTexture = mBackend->CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding, /*isCheckerboard*/ false); ASSERT_NE(platformTexture.get(), nullptr); if (!platformTexture->CanWrapAsWGPUTexture()) { mBackend->DestroyVideoTextureForTest(std::move(platformTexture)); GTEST_SKIP() << "Skipped because not supported."; } wgpu::TextureViewDescriptor viewDesc; viewDesc.format = wgpu::TextureFormat::R8Unorm; viewDesc.aspect = wgpu::TextureAspect::Plane0Only; wgpu::TextureView textureView = platformTexture->wgpuTexture.CreateView(&viewDesc); utils::ComboRenderPipelineDescriptor renderPipelineDescriptor; renderPipelineDescriptor.vertex.module = GetTestVertexShaderModule(); renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"( [[group(0), binding(0)]] var sampler0 : sampler; [[group(0), binding(1)]] var texture : texture_2d; [[stage(fragment)]] fn main([[location(0)]] texCoord : vec2) -> [[location(0)]] vec4 { let y : f32 = textureSample(texture, sampler0, texCoord).r; return vec4(y, 0.0, 0.0, 1.0); })"); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass( device, kYUVImageDataWidthInTexels, kYUVImageDataHeightInTexels); renderPipelineDescriptor.cTargets[0].format = renderPass.colorFormat; renderPipelineDescriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); wgpu::Sampler sampler = device.CreateSampler(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); pass.SetPipeline(renderPipeline); pass.SetBindGroup(0, utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), {{0, sampler}, {1, textureView}})); pass.Draw(6); pass.EndPass(); } wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); // Test the luma plane in the top left corner of RGB image. EXPECT_PIXEL_RGBA8_EQ(kYellowYUVColor[kYUVLumaPlaneIndex], renderPass.color, 0, 0); mBackend->DestroyVideoTextureForTest(std::move(platformTexture)); } // Samples the chrominance (UV) plane from an imported texture into two channels of an RGBA output // attachment and checks for the expected pixel value in the rendered quad. TEST_P(VideoViewsTests, NV12SampleUVtoRG) { std::unique_ptr platformTexture = mBackend->CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding, /*isCheckerboard*/ false); ASSERT_NE(platformTexture.get(), nullptr); if (!platformTexture->CanWrapAsWGPUTexture()) { mBackend->DestroyVideoTextureForTest(std::move(platformTexture)); GTEST_SKIP() << "Skipped because not supported."; } wgpu::TextureViewDescriptor viewDesc; viewDesc.format = wgpu::TextureFormat::RG8Unorm; viewDesc.aspect = wgpu::TextureAspect::Plane1Only; wgpu::TextureView textureView = platformTexture->wgpuTexture.CreateView(&viewDesc); utils::ComboRenderPipelineDescriptor renderPipelineDescriptor; renderPipelineDescriptor.vertex.module = GetTestVertexShaderModule(); renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"( [[group(0), binding(0)]] var sampler0 : sampler; [[group(0), binding(1)]] var texture : texture_2d; [[stage(fragment)]] fn main([[location(0)]] texCoord : vec2) -> [[location(0)]] vec4 { let u : f32 = textureSample(texture, sampler0, texCoord).r; let v : f32 = textureSample(texture, sampler0, texCoord).g; return vec4(u, v, 0.0, 1.0); })"); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass( device, kYUVImageDataWidthInTexels, kYUVImageDataHeightInTexels); renderPipelineDescriptor.cTargets[0].format = renderPass.colorFormat; renderPipelineDescriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); wgpu::Sampler sampler = device.CreateSampler(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); pass.SetPipeline(renderPipeline); pass.SetBindGroup(0, utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), {{0, sampler}, {1, textureView}})); pass.Draw(6); pass.EndPass(); } wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); // Test the chroma plane in the top left corner of RGB image. EXPECT_PIXEL_RGBA8_EQ(kYellowYUVColor[kYUVChromaPlaneIndex], renderPass.color, 0, 0); mBackend->DestroyVideoTextureForTest(std::move(platformTexture)); } // Renders a NV12 "checkerboard" texture into a RGB quad then checks the color at specific // points to ensure the image has not been flipped. TEST_P(VideoViewsTests, NV12SampleYUVtoRGB) { // TODO(https://crbug.com/dawn/733): Figure out why Nvidia bot occasionally fails testing all // four corners. DAWN_SUPPRESS_TEST_IF(IsNvidia()); std::unique_ptr platformTexture = mBackend->CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding, /*isCheckerboard*/ true); ASSERT_NE(platformTexture.get(), nullptr); if (!platformTexture->CanWrapAsWGPUTexture()) { mBackend->DestroyVideoTextureForTest(std::move(platformTexture)); GTEST_SKIP() << "Skipped because not supported."; } wgpu::TextureViewDescriptor lumaViewDesc; lumaViewDesc.format = wgpu::TextureFormat::R8Unorm; lumaViewDesc.aspect = wgpu::TextureAspect::Plane0Only; wgpu::TextureView lumaTextureView = platformTexture->wgpuTexture.CreateView(&lumaViewDesc); wgpu::TextureViewDescriptor chromaViewDesc; chromaViewDesc.format = wgpu::TextureFormat::RG8Unorm; chromaViewDesc.aspect = wgpu::TextureAspect::Plane1Only; wgpu::TextureView chromaTextureView = platformTexture->wgpuTexture.CreateView(&chromaViewDesc); utils::ComboRenderPipelineDescriptor renderPipelineDescriptor; renderPipelineDescriptor.vertex.module = GetTestVertexShaderModule(); renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"( [[group(0), binding(0)]] var sampler0 : sampler; [[group(0), binding(1)]] var lumaTexture : texture_2d; [[group(0), binding(2)]] var chromaTexture : texture_2d; [[stage(fragment)]] fn main([[location(0)]] texCoord : vec2) -> [[location(0)]] vec4 { let y : f32 = textureSample(lumaTexture, sampler0, texCoord).r; let u : f32 = textureSample(chromaTexture, sampler0, texCoord).r; let v : f32 = textureSample(chromaTexture, sampler0, texCoord).g; return vec4(y, u, v, 1.0); })"); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass( device, kYUVImageDataWidthInTexels, kYUVImageDataHeightInTexels); renderPipelineDescriptor.cTargets[0].format = renderPass.colorFormat; wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); wgpu::Sampler sampler = device.CreateSampler(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); pass.SetPipeline(renderPipeline); pass.SetBindGroup( 0, utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), {{0, sampler}, {1, lumaTextureView}, {2, chromaTextureView}})); pass.Draw(6); pass.EndPass(); } wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); // Test four corners of the checkerboard image (YUV color space). RGBA8 yellowYUV(kYellowYUVColor[kYUVLumaPlaneIndex].r, kYellowYUVColor[kYUVChromaPlaneIndex].r, kYellowYUVColor[kYUVChromaPlaneIndex].g, 0xFF); EXPECT_PIXEL_RGBA8_EQ(yellowYUV, renderPass.color, 0, 0); // top left RGBA8 redYUV(kRedYUVColor[kYUVLumaPlaneIndex].r, kRedYUVColor[kYUVChromaPlaneIndex].r, kRedYUVColor[kYUVChromaPlaneIndex].g, 0xFF); EXPECT_PIXEL_RGBA8_EQ(redYUV, renderPass.color, kYUVImageDataWidthInTexels - 1, kYUVImageDataHeightInTexels - 1); // bottom right RGBA8 blueYUV(kBlueYUVColor[kYUVLumaPlaneIndex].r, kBlueYUVColor[kYUVChromaPlaneIndex].r, kBlueYUVColor[kYUVChromaPlaneIndex].g, 0xFF); EXPECT_PIXEL_RGBA8_EQ(blueYUV, renderPass.color, kYUVImageDataWidthInTexels - 1, 0); // top right RGBA8 whiteYUV(kWhiteYUVColor[kYUVLumaPlaneIndex].r, kWhiteYUVColor[kYUVChromaPlaneIndex].r, kWhiteYUVColor[kYUVChromaPlaneIndex].g, 0xFF); EXPECT_PIXEL_RGBA8_EQ(whiteYUV, renderPass.color, 0, kYUVImageDataHeightInTexels - 1); // bottom left mBackend->DestroyVideoTextureForTest(std::move(platformTexture)); } DAWN_INSTANTIATE_TEST(VideoViewsTests, VideoViewsTestBackend::Backend());