; SPIR-V ; Version: 1.3 ; Generator: Google Tint Compiler; 0 ; Bound: 27 ; Schema: 0 OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_1 %tint_symbol_2 %tint_symbol_3 OpExecutionMode %main OriginUpperLeft OpName %tint_symbol "tint_symbol" OpName %tint_symbol_1 "tint_symbol_1" OpName %tint_symbol_2 "tint_symbol_2" OpName %tint_symbol_3 "tint_symbol_3" OpName %main "main" OpName %FragmentInputs "FragmentInputs" OpMemberName %FragmentInputs 0 "loc0" OpMemberName %FragmentInputs 1 "loc1" OpMemberName %FragmentInputs 2 "loc2" OpMemberName %FragmentInputs 3 "loc3" OpDecorate %tint_symbol Location 0 OpDecorate %tint_symbol Flat OpDecorate %tint_symbol_1 Location 1 OpDecorate %tint_symbol_1 Flat OpDecorate %tint_symbol_2 Location 2 OpDecorate %tint_symbol_3 Location 3 OpMemberDecorate %FragmentInputs 0 Offset 0 OpMemberDecorate %FragmentInputs 1 Offset 4 OpMemberDecorate %FragmentInputs 2 Offset 8 OpMemberDecorate %FragmentInputs 3 Offset 16 %int = OpTypeInt 32 1 %_ptr_Input_int = OpTypePointer Input %int %tint_symbol = OpVariable %_ptr_Input_int Input %uint = OpTypeInt 32 0 %_ptr_Input_uint = OpTypePointer Input %uint %tint_symbol_1 = OpVariable %_ptr_Input_uint Input %float = OpTypeFloat 32 %_ptr_Input_float = OpTypePointer Input %float %tint_symbol_2 = OpVariable %_ptr_Input_float Input %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %tint_symbol_3 = OpVariable %_ptr_Input_v4float Input %void = OpTypeVoid %13 = OpTypeFunction %void %FragmentInputs = OpTypeStruct %int %uint %float %v4float %main = OpFunction %void None %13 %16 = OpLabel %18 = OpLoad %int %tint_symbol %19 = OpLoad %uint %tint_symbol_1 %20 = OpLoad %float %tint_symbol_2 %21 = OpLoad %v4float %tint_symbol_3 %22 = OpCompositeConstruct %FragmentInputs %18 %19 %20 %21 %23 = OpCompositeExtract %int %22 0 %24 = OpCompositeExtract %uint %22 1 %25 = OpCompositeExtract %float %22 2 %26 = OpCompositeExtract %v4float %22 3 OpReturn OpFunctionEnd