enable f16; fn ldexp_8e43e9() { var res : vec3<f16> = ldexp(vec3<f16>(1.0h), vec3(1)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { ldexp_8e43e9(); return vec4<f32>(); } @fragment fn fragment_main() { ldexp_8e43e9(); } @compute @workgroup_size(1) fn compute_main() { ldexp_8e43e9(); }