fn select_1e960b() { var res : vec2<u32> = select(vec2<u32>(1u), vec2<u32>(1u), vec2<bool>(true)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { select_1e960b(); return vec4<f32>(); } @fragment fn fragment_main() { select_1e960b(); } @compute @workgroup_size(1) fn compute_main() { select_1e960b(); }