fn select_28a27e() { var res : vec3<u32> = select(vec3<u32>(1u), vec3<u32>(1u), vec3<bool>(true)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { select_28a27e(); return vec4<f32>(); } @fragment fn fragment_main() { select_28a27e(); } @compute @workgroup_size(1) fn compute_main() { select_28a27e(); }