fn select_2c96d4() { var res = select(vec3(1.0), vec3(1.0), vec3<bool>(true)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { select_2c96d4(); return vec4<f32>(); } @fragment fn fragment_main() { select_2c96d4(); } @compute @workgroup_size(1) fn compute_main() { select_2c96d4(); }