@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg32sint, write>; fn textureNumLayers_3580ab() { var res : u32 = textureNumLayers(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureNumLayers_3580ab(); return vec4<f32>(); } @fragment fn fragment_main() { textureNumLayers_3580ab(); } @compute @workgroup_size(1) fn compute_main() { textureNumLayers_3580ab(); }