@group(1) @binding(0) var arg_0 : texture_2d_array<f32>; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_17e988() { var arg_2 = vec2<f32>(1.0f); var arg_3 = 1i; const arg_4 = vec2<i32>(1i); var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3, arg_4); } @fragment fn fragment_main() { textureSample_17e988(); }