// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ #define DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ #include "dawn_native/BindGroupLayout.h" #include "common/SlabAllocator.h" #include "common/vulkan_platform.h" #include namespace dawn_native { namespace vulkan { class BindGroup; struct DescriptorSetAllocation; class DescriptorSetAllocator; class Device; VkDescriptorType VulkanDescriptorType(wgpu::BindingType type, bool isDynamic); // In Vulkan descriptor pools have to be sized to an exact number of descriptors. This means // it's hard to have something where we can mix different types of descriptor sets because // we don't know if their vector of number of descriptors will be similar. // // That's why that in addition to containing the VkDescriptorSetLayout to create // VkDescriptorSets for its bindgroups, the layout also acts as an allocator for the descriptor // sets. // // The allocations is done with one pool per descriptor set, which is inefficient, but at least // the pools are reused when no longer used. Minimizing the number of descriptor pool allocation // is important because creating them can incur GPU memory allocation which is usually an // expensive syscall. class BindGroupLayout final : public BindGroupLayoutBase { public: static ResultOrError Create(Device* device, const BindGroupLayoutDescriptor* descriptor); BindGroupLayout(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor); VkDescriptorSetLayout GetHandle() const; ResultOrError AllocateBindGroup(Device* device, const BindGroupDescriptor* descriptor); void DeallocateBindGroup(BindGroup* bindGroup, DescriptorSetAllocation* descriptorSetAllocation); void FinishDeallocation(ExecutionSerial completedSerial); private: ~BindGroupLayout() override; MaybeError Initialize(); VkDescriptorSetLayout mHandle = VK_NULL_HANDLE; SlabAllocator mBindGroupAllocator; std::unique_ptr mDescriptorSetAllocator; }; }} // namespace dawn_native::vulkan #endif // DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_