#version 310 es struct Constants { uint zero; }; layout(binding = 0) uniform Constants_1 { uint zero; } constants; struct Result { uint value; }; struct S { uint data[3]; }; S s = S(uint[3](0u, 0u, 0u)); void tint_symbol() { s.data[constants.zero] = 0u; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }