// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include "utils/WGPUHelpers.h" class DebugMarkerTests : public DawnTest {}; // Make sure that calling a marker API without a debugging tool attached doesn't cause a failure. TEST_P(DebugMarkerTests, NoFailureWithoutDebugToolAttached) { utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 4, 4); dawn::CommandEncoder encoder = device.CreateCommandEncoder(); { dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); pass.PushDebugGroup("Event Start"); pass.InsertDebugMarker("Marker"); pass.PopDebugGroup(); pass.EndPass(); } { dawn::ComputePassEncoder pass = encoder.BeginComputePass(); pass.PushDebugGroup("Event Start"); pass.InsertDebugMarker("Marker"); pass.PopDebugGroup(); pass.EndPass(); } dawn::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); } DAWN_INSTANTIATE_TEST(DebugMarkerTests, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);