// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn/dawn_proc.h" #include "tests/DawnTest.h" #include "utils/SystemUtils.h" #include "utils/WGPUHelpers.h" class DeviceInitializationTest : public testing::Test { void SetUp() override { dawnProcSetProcs(&dawn_native::GetProcs()); } void TearDown() override { dawnProcSetProcs(nullptr); } }; // Test that device operations are still valid if the reference to the instance // is dropped. TEST_F(DeviceInitializationTest, DeviceOutlivesInstance) { // Get properties of all available adapters and then free the instance. // We want to create a device on a fresh instance and adapter each time. std::vector availableAdapterProperties; { auto instance = std::make_unique(); instance->DiscoverDefaultAdapters(); for (const dawn_native::Adapter& adapter : instance->GetAdapters()) { wgpu::AdapterProperties properties; adapter.GetProperties(&properties); if (properties.backendType == wgpu::BackendType::Null) { continue; } availableAdapterProperties.push_back(properties); } } for (const wgpu::AdapterProperties& desiredProperties : availableAdapterProperties) { wgpu::Device device; auto instance = std::make_unique(); instance->DiscoverDefaultAdapters(); for (dawn_native::Adapter& adapter : instance->GetAdapters()) { wgpu::AdapterProperties properties; adapter.GetProperties(&properties); if (properties.deviceID == desiredProperties.deviceID && properties.vendorID == desiredProperties.vendorID && properties.adapterType == desiredProperties.adapterType && properties.backendType == desiredProperties.backendType) { // Create the device, destroy the instance, and break out of the loop. dawn_native::DeviceDescriptor deviceDescriptor = {}; device = wgpu::Device::Acquire(adapter.CreateDevice(&deviceDescriptor)); instance.reset(); break; } } // Now, test that the device can still be used by testing a buffer copy. wgpu::Buffer src = utils::CreateBufferFromData(device, wgpu::BufferUsage::CopySrc, {1, 2, 3, 4}); wgpu::Buffer dst = utils::CreateBufferFromData( device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead, {0, 0, 0, 0}); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.CopyBufferToBuffer(src, 0, dst, 0, 4 * sizeof(uint32_t)); wgpu::CommandBuffer commands = encoder.Finish(); device.GetQueue().Submit(1, &commands); bool done = false; dst.MapAsync( wgpu::MapMode::Read, 0, 4 * sizeof(uint32_t), [](WGPUBufferMapAsyncStatus status, void* userdata) { EXPECT_EQ(status, WGPUBufferMapAsyncStatus_Success); *static_cast(userdata) = true; }, &done); // Note: we can't actually test this if Tick moves over to // wgpuInstanceProcessEvents. We can still test that object creation works // without crashing. while (!done) { device.Tick(); utils::USleep(100); } const uint32_t* mapping = static_cast(dst.GetConstMappedRange()); EXPECT_EQ(mapping[0], 1u); EXPECT_EQ(mapping[1], 2u); EXPECT_EQ(mapping[2], 3u); EXPECT_EQ(mapping[3], 4u); } }